Alexey Strelkov

about

My name is Alex. You may also know me as DataGreed. This nickname seems to be odd in the age of megacorporations trying to collect your data, but it’s actually just a bad programming pun.

Over a decade I’ve spent a lot of time designing & developing mobile and web apps, APIs and other services; managing development teams and consulting startups.

I’ve also designed and developed several games.

Technology-wise, I prefer to work with Python and C#. I mostly work on macs — not because they are shiny and aesthetically pleasing — but because they feature the most stable and user-friendly version of BSD (also they are shiny and nice to look at).

My hobbies include music production and motorcycling.

If you would like to hire me or just talk to me for whatever reason — just drop me a line.

featured projects

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latest thoughts

On Resources in Game Design

I recently picked up Metro: Last Light on Switch for €1.50 during a sale. The game has plenty of questionable design decisions, but I want to talk about one in particular: the resources available to the player.

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How I wasted $4k+ and half a year of my life to develop a game that earned only $30

Postmortem analysis of Drunk Shotgun

It’s been nine months since the initial release of Drunk Shotgun for iOS and Android. I realize that I should have made a post-mortem analysis in two weeks after the game launch while my memories were fresh, but the game failed so hard that I was in a very fragile state and just decided to forget about it for a while for the sake of my sanity. Its December, 2020 and I feel like I cannot end this year without getting some kind of closure and the least I can do is to follow up this project with a post-mortem.

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